POLYPAINT

PROJECT OVERVIEW

LUMI-MORPH is a lighting solution that provides unparalleled adaptability for your various lighting needs. It diffuses the light source with its layered fin construction and includes a mount that houses a standard light bulb.

TIMELNE

2 Weeks

TOOLS

Laser Cutting

Adobe Illustrator

Cardboard Prototyping

Sketching

POLYPAINT

PROJECT OVERVIEW

LUMI-MORPH is a lighting solution that provides unparalleled adaptability for your various lighting needs. It diffuses the light source with its layered fin construction and includes a mount that houses a standard light bulb.

TIMELNE

2 Weeks

TOOLS

Laser Cutting

Adobe Illustrator

Cardboard Prototyping

Sketching

POLYPAINT

PROJECT OVERVIEW

LUMI-MORPH is a lighting solution that provides unparalleled adaptability for your various lighting needs. It diffuses the light source with its layered fin construction and includes a mount that houses a standard light bulb.

TIMELNE

2 Weeks

TOOLS

Laser Cutting

Adobe Illustrator

Cardboard Prototyping

Sketching

Research

Quadrant Analysis

  • Took inspiration from layered forms

  • Preferred the smoother and more geometric forms

Research

Quadrant Analysis

  • Took inspiration from layered forms

  • Preferred the smoother and more geometric forms

Research

Quadrant Analysis

  • Took inspiration from layered forms

  • Preferred the smoother and more geometric forms

Ideation

INITIAL SKETCHES

With the insight that we gathered from our conceptual inquiry, we focused our ideation on those aspects. We generated 60 ideas that seemed promising by using the Crazy Eights, eight ideas in eight minutes.

Ideation

INITIAL SKETCHES

With the insight that we gathered from our conceptual inquiry, we focused our ideation on those aspects. We generated 60 ideas that seemed promising by using the Crazy Eights, eight ideas in eight minutes.

Ideation

INITIAL SKETCHES

With the insight that we gathered from our conceptual inquiry, we focused our ideation on those aspects. We generated 60 ideas that seemed promising by using the Crazy Eights, eight ideas in eight minutes.

Iteration

INITIAL PROTOTYPING

We narrowed down the 60 ideas by sorting them into seven categories: discovery, gifts, explorative layouts, music & photos, VR/Games, discussion, and communal listening. With this data, we narrowed it down even more by picking three that we thought had the most potential and would eventually settle on the "Music Mapping Speaker" after feedback.

Iteration

INITIAL PROTOTYPING

We narrowed down the 60 ideas by sorting them into seven categories: discovery, gifts, explorative layouts, music & photos, VR/Games, discussion, and communal listening. With this data, we narrowed it down even more by picking three that we thought had the most potential and would eventually settle on the "Music Mapping Speaker" after feedback.

Iteration

INITIAL PROTOTYPING

We narrowed down the 60 ideas by sorting them into seven categories: discovery, gifts, explorative layouts, music & photos, VR/Games, discussion, and communal listening. With this data, we narrowed it down even more by picking three that we thought had the most potential and would eventually settle on the "Music Mapping Speaker" after feedback.

PROTOTYPE ITERATIONS

After deciding on the Music Mapping Speaker as the concept we would be moving forward with, we held a participatory design workshop to get feedback from our target audience. We took them through five activities that helped us refined our concept.

PROTOTYPE ITERATIONS

After deciding on the Music Mapping Speaker as the concept we would be moving forward with, we held a participatory design workshop to get feedback from our target audience. We took them through five activities that helped us refined our concept.

PROTOTYPE ITERATIONS

After deciding on the Music Mapping Speaker as the concept we would be moving forward with, we held a participatory design workshop to get feedback from our target audience. We took them through five activities that helped us refined our concept.

FINAL MOCKUP

To illustrate the interactions a user could have with the product, we used a storyboard to communicate how our product impacts the user and their relationship with music.

FINAL MOCKUP

To illustrate the interactions a user could have with the product, we used a storyboard to communicate how our product impacts the user and their relationship with music.

FINAL MOCKUP

To illustrate the interactions a user could have with the product, we used a storyboard to communicate how our product impacts the user and their relationship with music.

FLAT PACK

Two adult participants participated in our workshop, which included testing three low-fi speaker models and a mid-fi prototype of Apollo’s companion app. Through this process, we narrowed down our general speaker design and gathered insights on what needs to be adjusted for more clarity in the app interface.

FLAT PACK

Two adult participants participated in our workshop, which included testing three low-fi speaker models and a mid-fi prototype of Apollo’s companion app. Through this process, we narrowed down our general speaker design and gathered insights on what needs to be adjusted for more clarity in the app interface.

FLAT PACK

Two adult participants participated in our workshop, which included testing three low-fi speaker models and a mid-fi prototype of Apollo’s companion app. Through this process, we narrowed down our general speaker design and gathered insights on what needs to be adjusted for more clarity in the app interface.

INSTRUCTIONS

INSTRUCTIONS

INSTRUCTIONS

©2025 by Matthew Li

©2025 by Matthew Li

©2025 by Matthew Li