
Oko
Project Overview
Oko is a portable, on-the-go music sampling device, emphasizing physical form and playful interaction to make discovery and experimentation more approachable without limiting long-term creative potential.
Timeline
10 Weeks
January – March 2026
Tools
Rhino 3D
Keyshot
3D Printing
In collaboration with Poyu Chen
Design Objectives
Portable and Pocketable
Limited Creative Sandbox
Intuitive Controls
User Interviews
We performed user interviews with music producers or people with an interest in music technology, asking general music production questions and more abstract questions about creativity and inspiration.
Research Findings
Two Modes: Play or Execute
Exploration / playing around
No clear starting point
Experiments freely with sound
Execution mode
Has idea in head, lays it down, develop
Often starts with chords
Determining an Opportunity Space
Pain Points
The market is filled with forms that are similar without any new form of physical controls
Most devices are not intuitive for beginners and they lack stimulation during the playing process which makes the experience punishing
The sound design community is heavily dominated by closed source software and hardware
How might we create a music production tool that promotes experimentation and exploration for creative producers through non-traditional synthesis?
Brainstorming a Solution






