Oko

Project Overview

Oko is a portable, on-the-go music sampling device, emphasizing physical form and playful interaction to make discovery and experimentation more approachable without limiting long-term creative potential.

Timeline

10 Weeks

January – March 2026

Tools

Rhino 3D

Keyshot

3D Printing

In collaboration with Poyu Chen

Design Objectives

Portable and Pocketable

Limited Creative Sandbox

Intuitive Controls

User Interviews

We performed user interviews with music producers or people with an interest in music technology, asking general music production questions and more abstract questions about creativity and inspiration.

Research Findings

Two Modes: Play or Execute

Exploration / playing around

  • No clear starting point

  • Experiments freely with sound

Execution mode

  • Has idea in head, lays it down, develop

  • Often starts with chords

Determining an Opportunity Space

Execute

Physical Controls

Sensory Controls

Play

Opportunity Space

A playful device with a unique user interactions

Opportunity Space

A playful device with a unique user interactions

Opportunity Space

A playful device with a unique user interactions

Execute

Physical Controls

Sensory Controls

Play

Opportunity Space

A playful device with a unique user interactions

Opportunity Space

A playful device with a unique user interactions

Opportunity Space

A playful device with a unique user interactions

Pain Points

The market is filled with forms that are similar without any new form of physical controls

Most devices are not intuitive for beginners and lack stimulation during the playing process

The sound design community is heavily dominated by closed source software and hardware

How might we create a music production tool that promotes experimentation and exploration for creative producers through non-traditional synthesis?

Brainstorming a Solution

Exploring Retro-Inspired Curved Forms

Exploring Retro-Inspired Curved Forms

Rough CAD Iterations

With the initial ideation and form inspiration in mind, we created 3D renders of two concept variations which we consolidated to a final rough concept.

Testing Form

After each iteration, we confirmed the size, button placement, and ergonomics by 3d printing a full scale mockup. This informed our final decisions when moving forward with our concept development.

Finalizing Form Details

Our final design decisions were mainly dictated by our form inspirations and creating something unconventional compared to the competition. With our insights in mind, we finalized the details through iteration of the main form, particularly focusing on the rear shell transition

©2026 Matthew Li. All rights reserved.

©2026 Matthew Li. All rights reserved.